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10 Day Dragon Build

Project type

3D Modeling

Date

June 2019

Challenged myself to model and build a dragon rig in 3Ds Max.
Rules: Deadline set for 10 days. Finished or not, after 10 days I would not touch it again.
Goals: Build a complete Dragon model. Build a modelling Rig.
Bonus goal: Create a texture map, if possible.

Day 1-2: Sketching brief concept. Free model the head, body, legs, and tail
Day 3-4: Model wings. Begin planning the animation rig.
Day 5-6: Topology fixes. Begin Skeleton rig version 1 (Scrapped)
Day 7-8: Model teeth. Begin Skeleton rig version 2 custom CATRig
Day 9-10: Rigging a skeleton to simulate muscle deformation. Skinning Dragon head.

Results: The dragon was successfully modeled. Proportions were not perfect but for the sake of this project the did not have to be. I realized halfway into building the first half to the dragon's skeleton structure, that continuing to build it the way I had been, would have been too time consuming, so I scraped it. After doing some research I made my first custom CATRig that was implementing extra bones for the purposes of attempting to recreate muscle deformation, again it wasn't perfect but it didn't need to be. On the tenth day I realized that the most recent version of my build had been corrupted, so I spent the day recreating the muscle structure of the head only as it was the last day.

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